

The main source for finding mods is the mod release section on the forums. Look online and find a mod that you want to try out. Please note: The cluster has to be stopped before adding/removing any mods from both the steam workshop and locally.You'll learn where to install your downloaded mods and how to activate them, along with some notes on compatibility and backups. It is the same procedure to which ARK uses.Ĭopy the mod folder and the “.mod” file with an FTP client such as FileZilla to “atlasmain\ShooterGame\Content\Mods” with a unique id (for devs only: use an id, which is not connected to a workshop mod) and add the mod id you have chosen to the cluster. How to add local mods that are currently not public? (DEV mods, private mods, etc) To remove mods you can remove them from the ModIds list and restart the cluster again. Now you can restart the whole cluster and the mods will download and activate in the background. “ModIDs”:"" field to a comma separated list of mods for example “ModIDs”:“1652044230,1648830674” and then reupload the. If the mod is already available on the Steam Workshop you have to download the current cluster configuration.

How to install Mods on Atlas from the Steam Workshop? It involves adding the ModIDs into the clustered.json file that is uploaded to a server when creating a grid. Installing mods on Atlas is a little different to other games such as ARK.

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